Jax3D began as a project to write the fastest software triangle rendering
engine possible. This project was coded in 100% MMX-enhanced assembly
language, and hand-tuned using the Pentium's performance counting registers.
After achieving a speed of 500,000+ 25-pixel triangles per second on a
Pentium 225MHz PC, a 3D object transformation engine was added to transform
and display 3D objects. A few months later the idea emerged for the Jax 3D
demo. After a winter's worth of design and coding, the initial draft of
Jax 3D was up and running! Over a year of sporadic coding episodes have
given Jax 3D numerous enhancments, fixes, and improvements.
Jax 3D Features:
- Direct support for 3D Spex LCD shutter glasses
- 1000 Morphing Points of Light
- 6-Dimensional Color-shifting Plasma Background