One day, there I was, surfing the web, minding my own business, when all of a sudden BAM! I stumbled upon this extremely mind-blowing web page which resides on a Princeton University web server. After many hours of poring over information and statistical data on this site, I determined that either the scientists who posted this page actually measured and observed a real phenomena, or some extremely intelligent individual went to a lot of work to create an incredibly elaborate hoax. I intend to find the truth, by conducting my own experiment, mimicking the Princeton Engineering Anomalies Research human-machine interaction experiment. |
The basic idea of this experiment is to gather data from a digital electronic
random number generator. The random generator should be capable of generating
several thousand independently random bits per second, and should generate
the random bits through a physical (truly random) process. Successful random
noise generators have been built by reverse biasing a special diode, then
amplifiying and quantizing the resulting voltage signal. The voltage should
vary randomly due to quantum physical effects present within the atomic
structure of the semiconductor, and the output bit stream should have equal
probabilities for 0 bits and 1 bits. This random data is then retrieved, stored, and analyzed by a computer. Control runs, executed at random times with no-one present at the computer or aware of the run, should happen frequently. This will assure that the random number generator is operating properly and that the data it produces is, indeed, random. The two bit counts (for bit 0 and bit 1) should be statistically equal, accounting for the total number of bits acuired. The real experimental runs are made with an operator present at the computer while the data is gathered. Before the data run, the operator enters an "intention" into the computer, which is a prediction regarding which bit (0 or 1) will receive a higher count. After the data collection begins, the operator is not allowed to touch or disturb the apparatus, but attempts to make the prediction come true through the force of will alone. After all the data is collected, the bit counts are added to a database and statistically analyzed to determine the probability that the hypothesis is false; in other words, it tells you the probability that the data was still random, and that all of your thought power didn't do anything. The theory here is that after a few thousand runs, if you are indeed able to affect this physical process with your mind, the bit probabilities will be biased over such a large number of trials that the probability that it was still random is vanishingly small. This implies that you changed reality with your mind. Welcome to the real world, Neo. |
Alas, at this time there is still no implementation. This is an ongoing project, and right now this experiment is still in the planning and pre-implementation stage. Fascination Software will continually update this website with implementation data, as well as result data and analysis as this experiment progresses. In the meantime, check out some of the initial documentation and links below. |
Click the links below to view technical information regarding the P.E.A.R. Project: |
Yes, that does occur to us here at Fascination Software, that this is a
rather "fringe science" experiment. However the possible implications of
a true hypothesis combined with the venerability of the academic institution
(Princeton University) which sparked this project, mandate the need for
further study.
|
There is an excellent discussion of possible theoretical models to support this data on the PEAR website. To find it, go to the PEAR website (here), and click on the "research activites" link on the left. Then click on the "III. Theoretical Models" link which will appear directly underneath. |
Feel free to send questions and comments about the P.E.A.R. project to Fascination Software. |